Development Log

How we built a multiplayer AI simulation in days, not months

Claude CodeDevelopmentAI WorkflowComing Soon

Coding a Multiplayer Game with Claude Code

From empty folder to deployed multiplayer server in 3 days. How AI-assisted coding actually works in practice — the workflow, the compound effect of memory, and where it shines vs where you need to steer.

3D ArtTripo3DBlenderComing Soon

The 3D Asset Pipeline: AI Images to Game-Ready Models

Turning AI-generated concept art into 50+ usable 3D game assets. The Tripo3D workflow, Blender processing gotchas, and the one rule you must never break with AI-generated geometry.

AnimationMixamoGodotComing Soon

Character Animation: Mixamo to Godot

Getting 12+ animations per character working smoothly. The Mixamo pipeline, retargeting quirks, animation state machines, and making AI characters move believably.

AI ArchitectureLLMGame AIComing Soon

Teaching AI Characters to Think

The dual-layer AI architecture that makes characters feel alive. How we combine LLM strategic planning with rule-based local AI so characters are never idle and always purposeful.

Articles are being written. The first posts will cover the full story of building The ShAIre from zero to deployed in under a week.