Coding a Multiplayer Game with Claude Code
From empty folder to deployed multiplayer server in 3 days. How AI-assisted coding actually works in practice — the workflow, the compound effect of memory, and where it shines vs where you need to steer.
How we built a multiplayer AI simulation in days, not months
From empty folder to deployed multiplayer server in 3 days. How AI-assisted coding actually works in practice — the workflow, the compound effect of memory, and where it shines vs where you need to steer.
Turning AI-generated concept art into 50+ usable 3D game assets. The Tripo3D workflow, Blender processing gotchas, and the one rule you must never break with AI-generated geometry.
Getting 12+ animations per character working smoothly. The Mixamo pipeline, retargeting quirks, animation state machines, and making AI characters move believably.
The dual-layer AI architecture that makes characters feel alive. How we combine LLM strategic planning with rule-based local AI so characters are never idle and always purposeful.
Articles are being written. The first posts will cover the full story of building The ShAIre from zero to deployed in under a week.